![]() ![]() In response to this it’s true that now, more than ever before, games can be played by a wider audience, the barrier to entry steadily dropping lower each year.Ĭhoosing from one of four modes – the main game, novice and two special “arrange” versions of the central offering – the aim of Resurrection is ultimately to blast anything and everything that moves on the screen. The industry learned that punishing gameplay just wasn’t going to cut it for big budget releases. Players wanted to see the entirety of the product they had shelled out for as, now, paying £40 for a mainstream title and not getting past the fifth level was unacceptable.īack to the store that game would go, into the second hand market, damaging new sales for a publisher, harming the chances of a sequel being made. Yet by the end of the sixth generation of consoles, as we moved into the current era of hardware and the potential audience for the medium had grown massively, attitudes towards difficulty had changed. Not more than ten years ago, seeing a title through to its conclusion was still considered an impressive task: “Have you played Deus Ex mate?”, “Played it? I’ve completed it!”, “High five!” Video games are steadily becoming easier, which is a very good thing indeed.
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